

It was heavily inspired by Zelda II (my favorite Zelda game growing up) and in a kind of fortuitous way, I ended up with my, then, 4 year-old daughter as the voice actress (which is what MADE the game imo). and I finished that game in 2 weeks and it's been one of my most played games ever.Įnough people contacted me and suggested I expand on CCTB, that I decided to do it and eventually, in 2010, made the original Chibi Knight. it's a side-scrolling simple platformer/beatemup, the character's armor and weapon gets better and better as you level up, fast-paced action, big boss battles, and cute voice acting. The pink knight was all his idea :-Dīut you can see similarities between Super Chibi Knight and CCTB. Of course, helped turn it into something way more impressive than I originally intended.

I think I have to trace the real "root" of this game back to Castle Crashing the Beard (which was somewhat inspired by a game I made way back in 2007 called Boss Bash) It was a silly idea I had in 2008 while Tom was still working on completing Castle Crashers. Where to begin as a review of the long journey? The game is on sale for 10% off as a "launch discount" so take advantage of that :-D Super Chibi Knight is officially launched into the world of Steam games! įirst order of business - Please help spread the word by sharing this link:
